❌

Normal view

“ANT GAMES” juntam mais de 3 000 participantes nos três primeiros dias

21 October 2026 at 14:55

Quarta edição do evento escolar de Albufeira tem novamente o apoio do Comité Olímpico de Portugal e do IPDJ e termina a 21 de outubro, na Escola Básica da Guia. «Nos dois primeiros dias passaram cerca de 2 500 participantes pelo Estádio Municipal de Albufeira. Experimentaram modalidades individuais e coletivas com técnicos de clubes locais […]

‘ANT GAMES’ juntam mais de 3.000 participantes nos três primeiros dias

20 October 2026 at 16:02

Quarta edição do evento escolar de Albufeira tem novamente o apoio do Comité Olímpico de Portugal e do IPDJ e termina a 21 de outubro, na Escola Básica da Guia.

“Nos dois primeiros dias passaram cerca de 2.500 participantes pelo Estádio Municipal de Albufeira, ONDE Experimentaram modalidades individuais e coletivas com técnicos de clubes locais e federações nacionais. Vestiram a farda de bombeiro, viram por dentro veículos da GNR e interagiram com os parceiros nas áreas da ciência, ambiente, natureza, empreendedorismo, cidadania e skills sociais. É isto que os ‘ANT GAMES’ fazem: juntam pessoas e instituições locais, regionais e nacionais e dão acesso inclusivo e multidisciplinar a todas estas crianças e jovens”, afirma André Lima, professor de Educação Física do Agrupamento de Escolas de Albufeira Poente e coordenador geral do projeto.

Mil alunos do 1.º ciclo passaram pelo recinto em cada uma das manhãs de 15 e 16 de outubro. Na tarde de dia 15 juntaram-se 500 alunos dos 2.º e 3.º ciclos e do secundário. Ao terceiro dia, o evento saiu das escolas e abriu-se à comunidade, no Parque de Vale Faro.

A quarta edição tem, uma vez mais, o apoio institucional do Comité Olímpico de Portugal e do IPDJ. Ambas as instituições estiveram presentes, com os programas de Educação Olímpica e Cuida-te. A Decathlon é a parceira desportiva oficial.

ANT GAMES 2026

Durante os dois primeiros dias, as turmas passaram por um circuito de estações com mais de trinta parceiros: desporto federado, ciência, ambiente, proteção civil, cidadania e jogos de tabuleiro. Os alunos dos cursos profissionais da Escola Secundária de Albufeira integraram a organização, no apoio às turmas e parceiros, receção e bar, e registos multimédia.

“A participação do Comité Olímpico de Portugal nos ‘ANT GAMES’ 2026 realça a importância de proporcionar às crianças e jovens experiências educativas e desportivas que promovam, de forma lúdica e participativa, os Valores Olímpicos da Excelência, Amizade e Respeito. Através de uma atividade que desafiou os participantes a conquistar os cinco Anéis Olímpicos e a construir a sua própria Bandeira Olímpica, foi possível transformar a aprendizagem numa experiência de cooperação, descoberta e espírito de equipa”, diz Rita Nunes, diretora do Departamento de Educação e Memória Olímpica do Comité Olímpico de Portugal.

O Curso Profissional de Técnico/a de Massagem de Estética e Bem-Estar da Escola Secundária de Albufeira levou a massagem das mãos aos mais novos. O Curso Profissional de Apoio Educativo acompanhou os grupos participantes e animaram o evento com pinturas faciais e modelagem de balões.

ANT GAMES 2026

“As crianças e jovens são convidados a explorar, brincar e participar em experiências diversificadas, que estimulam a autonomia, a criatividade e a confiança”, afirma Sónia Guerreiro, diretora do Curso Profissional de Técnico/a de Massagem de Estética e Bem-Estar.

O que dizem os parceiros

“Para o Minibasquete do Imortal Basket, estas iniciativas são de extrema importância, pois permitem dar a conhecer aos alunos do 1.º ciclo a modalidade, as dinâmicas do clube e a sua metodologia de trabalho”, argumenta Amândio Amorim, Imortal Basket.

“Foi uma boa experiência ver muitos destes adolescentes aproximarem-se de nós, por sua iniciativa, e praticarem Suporte Básico de Vida. Para os nossos jovens da escolinha também foi uma ótima experiência. Entre pares, a dinâmica flui muito melhor”, afirma Verónica Silva Afonso, dos Bombeiros Voluntários de Albufeira.

ANT GAMES 2026

“O projeto sQIlls desenvolve atividades para a melhoria das competências pessoais e sociais das crianças e jovens, com vista a mais sucesso escolar e à conclusão dos estudos”, refere Pedro Brazão, Santa Casa da Misericórdia de Albufeira.

“Foi a minha primeira vez no “ANT GAMES” e fiquei rendida. Acredito que os jogos de tabuleiro são muito mais do que momentos de diversão: promovem a atenção, a concentração, a resolução de problemas, o respeito pelas regras e o trabalho em equipa, e falamos de crianças e adultos”, afirma Aurora Coelho, Na Mira jogos de tabuleiro.

Formação em contexto de trabalho

O terceiro dia, no Parque de Vale Faro, serviu também de formação em contexto de trabalho para os alunos dos cursos profissionais de Desporto, Ação Educativa, Massagem e Estética, Restauração e Bar e Multimédia.

[the_ad id="555438"]
ANT GAMES 2026

O encerramento na Guia

A edição termina na quarta-feira, 21 de outubro, na Escola Básica da Guia, com turmas do pré-escolar, do 1.º e 2.º ciclos da freguesia e com a creche ‘Tempos de Infância’, da Santa Casa da Misericórdia de Albufeira. São vinte estações, entregues por vinte parceiros.

Os ‘ANT GAMES’ 2026 são organizados pelo Agrupamento de Escolas de Albufeira Poente, em coorganização com a Junta de Freguesia de Albufeira e Olhos de Água, a Junta de Freguesia da Guia e a Associação Albufeira Activa.

From Lara Croft to Lucía Caminos: Why does a female lead in a video game still provoke backlash?

16 October 2026 at 11:14

The trailer for GTA VI, the latest installment in the acclaimed Grand Theft Auto video game series, introduces Lucía Caminos, a Latina woman, as one of the protagonists alongside her partner, Jason Duval. Criticism from some fans of the franchise quickly surfaced online. Beyond comments about Caminos’s appearance, some users have labelled her “too dominant” because of her personality and questioned her weapons skills, which they deem “unrealistic for a woman,” even comparing them to those of a U.S. Marine.

Seguir leyendo

© Rockstar Games

Lucía Caminos, protagonist of 'GTA VI.'

In the Ancient Olympics, Cheaters Were Fined to Pay for Bronze Statues of Zeus That Athletes Had to Walk Past — 16 Pedestals Survive Today

16 October 2026 at 08:57
On the road into the stadium at Olympia, at the foot of Mount Cronius, ancient Greek athletes passed a stone platform with steps cut through it. A row of bronze statues of Zeus, the god the Games were held to honour, stood beside it. None of them celebrated a victory. Each had been paid for […]

The Bizarre, Murky History of Soviet-Born Tetris

6 October 2026 at 12:00

The beloved video game Tetris has a fascinating, complicated history. While the Tetris Company (TTC) claims exclusive rights to the geometric pieces at the heart of the game, known as tetrominoes, history shows that the Russian engineer and game designer duo behind TTC did not, in fact, own them. In this excerpt of Soviet Blocks: The Bizarre Puzzle of How Tetris Embraced Western Values, Julien Mailland traces Tetris’s journey from the Soviet Union to the West, and shows how the game is a lens through which to view two very different systems.

After the Soviet Union collapsed, Belikov and Patjinov — who by then had teamed up with Nintendo’s fixer Henk Rogers — sued each other over the rights to the game in federal court in New York. Pajitnov had very little going for him. The USSR did not recognize software copyright, or any private property for that matter other than for household pots and pans. Further, he developed the game on his work computer during work hours, which under U.S. legal principles would make it his employer’s property.

Russia courts the Taliban without dropping Pakistan

5 October 2026 at 14:07

I have watched Pakistan-Afghanistan relations long enough to distrust easy headlines, and last week’s news produced a few of them. At the Center-2026 (Tsentr-2026) war games in Russia’s Chelyabinsk region, Taliban officers stood among the foreign observers. Reports say it was the first time Moscow had invited a Taliban military delegation since the movement returned […]

The post Russia courts the Taliban without dropping Pakistan appeared first on Asia Times.

More Nothing Now

14 September 2026 at 20:57

In our relentlessly optimized world, Justin Neuman calls for more nothing. More time for both adults and kids to engage in free, unstructured play. More opportunities to play games without competition or scoring. More chances to do things without needing to produce outputs or achieve goals. More “transitional spaces” through which we can practice, imagine, and think.

For years, I’ve commuted on foot from Grand Central Station to 14th Street, 30 blocks, give or take. I told myself it was exercise, or that I was saving the subway fare, or that I liked the air. But the truth is I was thinking. Or rather, I was letting thinking happen. The lecture I couldn’t outline at my desk would assemble itself somewhere around 34th Street, the important points falling into sequence with my footfalls, the argument clarifying as if the motion itself were doing the editing. I wasn’t working on the lecture. I was walking in it, the way my kids were playing in Catan.

Who Can Solve Gerhard Berger’s Quiz?

31 August 2026 at 19:51

In the new print issue of Esses, a quarterly print magazine covering motorsports and the culture around it, Duncan Fyfe writes about the most bizarre Formula One video game ever made. Centered around Gerhard Berger, a former racing driver from Austria who competed in F1 from 1984 to 1997, Gerhard Berger’s Formula 1 Quiz is a quirky video game from 1993 that raises more questions than it asks. Fyfe digs into the mystery, investigating the quiz’s grammatically awkward questions and the game’s developer, Austria Soft, whose existence is questionable. (Esses subscription may be required—consider becoming a member.)

THE REAL QUIZ, it soon becomes clear, is not a test of one’s F1 knowledge, but figuring out what the game expects to hear. This only becomes more difficult, and even sinister. Question nine: FROM WHAT COUNTRY IS JEAN ALESI REALLY? The answer is not France, where Alesi was born and grew up, and under whose flag Alesi competed for over a decade. To progress in the quiz, the game forces one to submit that Alesi was born to Italian parents, and thus is “really” from Italy.

The game’s questions all have correct answers that cannot be submitted, and yet they are less difficult to answer than these ones: Who made this game? Why? And what was Gerhard Berger thinking?

The 20th edition of the Mediterranean games promotes values and objectives supported by the Pact for the Mediterranean

24 August 2026 at 08:00

The 20th edition of the Mediterranean games began in Taranto (Italy) in the presence of the Executive Vice-President for Cohesion and Reforms, Raffaele Fitto. From 21 August until 3 September, delegations involving thousands of athletes, technicians, volunteers, official delegations and institutional stakeholders from over 26 countries in the Euro-Mediterranean region will meet in 20 competition venues. Athletes will compete in more than 33 disciplines, while at least 7 of these sports’ activities will have a specific focus on inclusive volunteering. 

In a context marked by tensions and conflicts, the Mediterranean Games promote the spirit of peace, friendship, excellence, open mindedness and unity among the countries of the Mediterranean basin and embody the values and the spirit of Olympism which originates from this region. Collaborating with the Mediterranean Games is an important initiative of the first pillar of the Pact for the Mediterranean, which further advertises the benefits of sport and its positive impact in strengthening cohesion, overcoming social divides and promoting inclusion. In this context, the MED-Volunteers 2026 project supported by the EU through the Erasmus+ Sport programme, will act as a tool for active civic participation, youth empowerment and social inclusion in the Mediterranean Games. These principles will guide the actions of athletes and delegations and contribute to making the Games a memorable event for all participants.

At this occasion, Commissioner for the Mediterranean, Dubravka Šuica, said : ”From Egypt in 1951 to Italy in 2026, the EU is proud to support the Mediterranean Games now in its 75th year.  These Games reflect the importance of our Pact for the Mediterranean which puts young people at its heart, including through the power of sport. Inspired by the Olympic spirit, the Games not only promote peace, friendship and solidarity, they also provide a common language in sharing people’s love of sport. By joining forces, we want to give this unique event even greater visibility, especially among young people, and bring people and communities together across the Mediterranean, values which underpin the Pact for the Mediterranean”.

Background

Recognized by the International Olympic Committee in 1952, the Mediterranean Games are a multidisciplinary sporting event reserved for the nations of the Mediterranean basin. The competition is inspired by the Olympic Games and aims to promote sport and cooperation between the peoples of the Mediterranean. The first Mediterranean Games were held in Alexandria in 1951. The Games boast 75 years of history and are in their twentieth edition. Celebrated every four years, they constitute for the countries of the Mediterranean Basin the most important multi-sport event after the Olympic Games.

The Pact for the Mediterranean was developed by the European Commission and the European External Action Service, and adopted by the College in October 2025, ahead of its official launch by EU and southern Mediterranean partners on 28 November 2025, on the occasion of the 30th anniversary of the Barcelona Declaration. Rooted in the principles of co-creation, co-ownership and shared responsibility, the Pact is the result of an unprecedented, inclusive consultation process, ensuring alignment with the real needs and aspirations of the citizens on both shores of the Mediterranean. It is a joint effort between the EU, its Member States and the southern Mediterranean partners, to work together on shared priorities for a connected, integrated, prosperous, resilient and secure Common Mediterranean Space.

❌